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Old 01-05-11, 12:48 AM   #69
makman94
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Join Date: Jul 2008
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with the ubi trying to turn a whole community (which is full of passioned sub simulator fans) only to some 2d image editors or 3d importers-exporters ....you will all believe ,at the end , that the 'goal' is to manage to import some 3d models ingame or to 'heal' sh5's bugs...
well ,this is not healthy modding gentlemen !
from day one they should have give to modders tools for importing-exporting...this is not big deal and IS NOT CHANGING THE GAME and eventually is not MODDING the game .there is no difference at the game itself if you have to sink 10 different ships or...200 ships .
why they are not giving the tools ? i know the answer but i can't (and don't want ) to say about it in public but it is not so hard to think about the reason.(and i also believe that Skawjer and Jscones is the worst nightmare the guys at ubi-romania have )
sh5 brings nothing new in its code and maybe TDW believes that scripts can 'save' ubi's crap again .why 'crap'? becuase it is not a sub sim(also sh3 and sh4 are not sims...the only thing that is simulated is the manual targeting) ...it is a game for kids with some...'sub' in its files.this is the big fail of sh5 (not the bugs and neither the drm) ...it 'betrates' the last 'hopes' to see a SIMULATOR from ubi-romania...they choosed the easy way(a simple sub game) just to get some money in their pockets
...sh5...a ''5'' that is only a shame for a 2010 game. if you want to see pround ''5''s look at resident evil 5 or at gran turismo 5 ....these are real ''5''s from games fifth sequels on 2010 !

Quote:
Originally Posted by TheDarkWraith View Post
..... Don't waste your time on SH3....the engine is getting pushed pretty near it's limits but SH5 is just an infant and we have the ability to script - which means endless possibilities .....
@for TDW(really no offence to you ,although, it may seems so):

can 'your' scripts add PROPER and complete physics to ships-subs that devs didn't add to sh5's code ?

can 'your' scripts add a proper and complete model for the sound's travelling in water or a complete simulation of sonarman's station that devs didn't add to sh5's code ?

can 'your' scripts add a correct code for making the sensors works
properly at last that devs didn't fix neither to sh3's neither to sh4's and now neither to sh5's code? wtf,are doing these guys...ruining things?at each sequel are just getting...worst (in case that you ''miss'' it ,sensors NEVER worked correct-night vampires- becuase of bad programming .... tell me,did you managed to solve this at your IRAI mod?)

can 'your' scripts add a complete code for having a working radar that devs didn't add to sh5's code?(radar....it is like a ..joke even to mention it)

and there are more to add to this list...
if i am wrong at this and devs have actually add something to sh5's code well ...please somebody ask them to tell us (and why not ..to advertise their work) at last what exactly they have add !i also want to know but ...THEY ARE NOT SAYING (is it...secret?)!

you see, TDW,i believe that the sh5 is actually the waste of time ... it needs too much work for nothing hot at the end..nothing ..new!
now ,if i am wrong, and 'your' scripts can add the aboves then ...i take back everything i said and i will agree and say the same thing with you:''yes,there is a potential to this game'' but if 'your' scripts can't add the aboves....where is that potential that you see ?to the nicer...graphics ,to the Kpt 'Forest Gump' or to the engine room ? (in which, btw,are allready totally lose by Flakmonkey's or Tomi's engines)
and ,now , that the 'road' is open at sh3 for editing the executables (have a look at H.Sie's thread) , i am sure that you can make 'miracles' with your knowledge .

ps: happy new year to every subsimer with health and smiles !
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