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I would love a quick reference to how long a dc will take to arrive a 200mtrs.
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The speed of DC is changeable in game. As now, all use the stock settings. the hedge hogs sink faster IIRC about twice as fast.
One mod using the SH3Commander to install depending upon year the DC fall rate and size. There is a huge thread on this back pages. Never done yet. Early 3 to 5 m/s. middle bigger blst but sank slower 4.2 m/s. Then Mark 9 with lead weight and tear shape, sank 9 m/s with a smaller charge because of lead weight. Fast moving to hit you.
These ASW models need some work , I notice some bad things going on with the HH and sensors. Small correction to do though in the next release.
It is the stock game buglet, nothing I did. It will make them deadly as they were in the late years war.
So the regular DC fall at the same rate: 5 m/s. At all depths.
Simple to figure out 200m. Just divide your depth by 5.
200m / 5m per second = 40 seconds.
OT: I would place this factoid. 1 knot = 0.514 m/s. Why? if ship is moving at 10 knots, it will move 5.14 m/s which is nice for setting up a torpedo attack solution. I count the seconds and roughly convert to distance and speed. I can manually set up and hit a ship at 1200 meters moving at say 9 knots AOB 90 degrees very quick just doing the math in my head. Good for nailing a circling attacking DD and you must take a hot shot at it.