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Old 10-21-05, 02:36 PM   #7
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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Hi

When you use negative numbers in compartments other than rest, there is a game bug that occurs IMHO.

The game does not expect people to be recharging in workable compartments and thus you will get funny results.

To prove this point try setting a specific negative number in the engine room and watch your crew go superhuman because the game cannot stop the fatigue bar from continually growing past 100%.

As for the other stuff i.e. regular factor in general, I am led to believe it is also a one off impact but cannot say that this is proven and stand to be corrected.

My latest discovery is that compartment 11 weather is the cause of the fast fatigue issues people are experiencing with the radio operator. It is best to set this to 0.

Teddy, what exactly is the weather formulation? I am trying to save testing time and this would help.

Thanks for getting these points of reference.
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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