Is it really easy to produce a sailing ship sim based on the SH3 engine ? Does the engine allow for the effects of wind from any bearing on the speed of the ship, or how her sails should be rigged or even how many should be rigged and where on the masts ?
Can it be used to simulate the effects of chain-shot in rigging, grape against the crew or ball against the hull and masts and apply all that to the continued fighting ability/ survival of the ship
Does the SH3 engine allow things like taking the wind from another ship, the gradual build up a marine growth, crew fatigue in loading times etc ?
I have a feeling it might not. :hmm:
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