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Old 01-02-11, 08:22 PM   #54
Tessa
Grey Wolf
 
Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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Quote:
Originally Posted by desirableroasted View Post
In real life, yes, you could ascribe his stubbornness to time on his hands, a hunch, or just orders.

In SH3, though, it means you are making noise often enough to keep him on station.

If an escort sinks you in the first hour of contact, that's not necessarily your fault. If it sinks you after that, it's your fault.

Hard to say, not knowing his tactical situation, but parking just under the Empire is almost certainly a mistake. 200m down and 7000m away would be a far better place to spend the day.
If he's got you spotted with his active sonar continuosly you could be moving at 1/2 a knot and he'd still attack you. The way the game handles active sonar isn't very realistic. That's one aspect that has always frustrated me (unfixable though from a hard coded game "feautre") is that bottoming the boat doesn't provide any camoflodge.

You should be able to stay 3-5 meters above the bottom and slowly slip away. Unless the ocean bottom curved dramatically there's no way he should be able to differentiate you from a large rock on the ocean floor. Or for that matter just stay on the bottom, even if the SO could get a fix on you with the active sonar after circling for a few hours they usually assumed that the u-boat sunk.
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