Thread: CRTL-P
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Old 10-21-05, 12:29 PM   #7
SteamWake
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Guess I dident make it clear.

The work around was introuduced in one of the first patches that came out as a ... well... a work around.

The bug has been sort of corrected in a subsequent patch.

How it works is if you are forced to use the Ctrl P work around once, the program remembers that and does it for you automatically from there on out. When you leave the Uzo the program turns particle effects back on automatically. You wont miss much.

Automaticly Uzo=particles off else particles on. Periscope too I think.

I dont know wether or not the latest Nvidia drivers addressed this or not but I doubt it.

Again you wont really notice anything.

Hope this clears it up for you
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