Quote:
Originally Posted by Gargamel
Yes it does, The switch has always indicated the fastest speed for the slowest torp in the salvo. But I've never fired a mixed salvo, I always spread them out so that I can keep some in reserve and/or time the impacts to be about the same time.
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Not as tidy, but rather than using the salvo you can make the depth and speed all the same but fire them one at a time. As the target spot passes the recticle you fire your shot. Its more realistic that way, and allows you to target each weak point as it passes the recticle to ensure you hit in the proper locations (assuming everything goes right).
On odd ships like the Nelson where it has a very long weak point depending on your range using the salvo may not be able to get 2 eels under the turrets. That ship can be particularly stubborn to sink, now I'll fire 1 eel when the leading edge of the first turrents passes and the second when it passes the 3rd turret and have sunk it each time with those 2 shots (goes down even faster in bad weather). Trying to do that with a salvo would be much more difficult than just waiting for the target's weak points to pass.
If you don't mind doing some trigonometry, there are times when using different speeds is advantageous. If you're perpendicular to the convoy and it has 3 (or 4 for that matter) high value targets all in the same horizontal row you can stagger the speed and shooting time such that the torpedo will pass in between the gaps of the ships and you could potentially sink 3 ships directly in front of you (where 2 of them are behind the front ship) with very carefully timed shots. Usually the prime targets are all somewhere in the middle column so the situation would rarely come up.