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Old 01-01-11, 11:57 AM   #2
desirableroasted
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Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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Quote:
Originally Posted by pelucho25 View Post
How to calculate the shot with a salvo of torpedoes? Is there a reference table? Thanks guys
Not quite sure what you mean?

If you want to shoot a salvo:

1) Find target (obviously)

2) Set to salvo in your weapons station. You will have choices (I III; I II III IV; etc).

3) Set your depth.

4) Set speed. I don't have SHIII open right now, but I believe speed resolves to the slowest speed of the torpedoes selected. Can anyone else chime in here?

5) Now look to spread angle: You will see on your weapons tactical map the planned paths of your four (let's say) torpedoes. Unless the target is close, this "fan" will be far wider than the target. Reduce your spread angle so that all four dotted lines hit the target. As the target nears, you will reduce this angle.

6) Open tubes.

7) Check the spread angle again and, when satisfied, fire. You should have four hits.

8) After cheering a little, ask yourself "Whoa... why did I need four hits?" You can easily cripple a battleship with one, and easily sink a merchant with one.

The "salvo" approach is seductive, but you are firing a spray of torpedoes without being able to aim at anything other than the general direction of the target. Ironically, even if you get four hits on a battleship, you can easily end up not slowing the thing down because you don't hit anything important.

Far better: think through four individual shots. Tube 1: Magazine under No. 1 Turret. Tube 2: Into propulsion, under the stacks. Tube 3: Reserve for a reshot. Tube 4: Reserve for a reshot.

Also... in real life, salvo shots went out at 8 second spaces (in the game, they are near simultaneous). That's about what it takes to make individual shots, so .... try that route.
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