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Old 12-30-10, 05:37 PM   #22
Madox58
Stowaway
 
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So do some animation work, connect the UZO to an extra torpedo tube.
Use part of the animation for opening tube doors to make the UZO appear.
Close that door, it disappears.
Done right? I'd bet you could get a fairly neat view of a guy coming out of the hatch and placeing it.
Blend a Mesh Animation of the Guy to the Key Animation of outter door opening.
The UZO is tied to the Inner Door Key Animation.

I can see it being possible.
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