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Old 12-30-10, 07:41 AM   #10
KarlKoch
Stowaway
 
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I just uploaded a testversion of the mod. There are no real messages yet, but only messages to show the mod is working. To test, simply start a new career in happy times (use "silentotto" to access, date ingame needs to be 20.06.1940). The key to access the RadioTraffic Page is "i". At 10 minutes past each full hour, a new message will appear. Pay attention to what you enter as Captainname when starting a new career and the Receiver on the RadioTrafficPage.

The messages are stored in an xml file, so they are pretty easy to change/write with an editor. Later, a program can be written for that, so errors can be avoided.
The mod saves and loads its current "Funkkladde" (the book where the messages received by the boat are stored) automatically when in career mode. This mod will not work in a single mission as it is now.

As of now, every message is "received" by the boat, even if you are very deep, but this can (and is planned to) be subject to change.

The big advantage of this mod is, that it all happens in the script files and a new dll, so nearly everything is possible, even BdU asking for the daily positionreport, in case you miss to send it. But nothing in that regard is realized, yet. But it is possible.

The mod as it is now is not compatible with TDW's UI or anything else, as i have not tested that, yet. All i can say is that if JSGME reports an error, there will be problems. If you don't know what you are doing, don't enable this mod and expect something will work.
TDW, all my changes in PageDefaultHud are marked with my name (karlkoch) to find them easily. Changes in menu_1024_768.ini are pretty obvious.

However, here is the link:

SHRadioTraffic Mod.


Since this is just a testrelease and sneak peak, i take no responsibility whatsoever. Save your data, if you want to try it out. Enable with JSGME on your own responsibility.


edit: Forgot to mention that for localization regards, only 1 file of the mod needs to be changed. Within the xml file, all messages are stored and so are the translations for all screenitems.


edit2: if someone is interested in the sourcecode, drop me a pm and i will give you a link.

Last edited by KarlKoch; 12-30-10 at 08:08 AM.
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