You lucky JHapprich! I had to limit myself because the models I've done are for Dangerous Waters and before for Sub Command where the geometry available is at maximum 32.000 vertexes and 32.000 polygons!!! **** of 3d engine.... SO every time I decided to build a new model I had to weight and count the geometry of each part. I encountered problems especially with soviet/russian vessels, which of course are extremely beautiful but also very complex and expensive geometrically speaking... In fact I am getting crazy by a little of time thinking how to match these limits with the building of the Kirov class cruisers where there is a lot of complex sensors distributed all around the superstructure and I have to count abnd plan everything accurately in order not to have worked for nothing at the end.... It's wonderful to listen you saying that in SH4 you still haven't encountered limits of geometry...practically you can do and add whatever you what detailed at will!!! Having the suitable material you could so even design the interior of a submarine and not only the outer shape...that is what till now I could limit to do...!
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