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Old 12-29-10, 06:11 AM   #2
Tessa
Grey Wolf
 
Join Date: Feb 2007
Location: CG 96
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Quote:
Originally Posted by joegrundman View Post
this is only the proper way if you use map contact updates. You tell me - do you think this was the way actual u-boat skippers gathered range data in very rough weather?

SH3 makes using the periscope in rough weather a bit trickier than in real life because of the absence of split-prism scopes. This feature is present in SH4 and 5.

Even so, with practice it's possible but to no great degree of accuracy - but what do you need accuracy in range estimate for anyway?

Just maneuver to get close to that target and use other methods to get speed data than plotting, e.g. collision course method or fixed wire method
In rough weather the depth settings I've found to be the most important setting. You can aim low on large ships and be pretty sure that you'll either hit near the bottom of the keel or score a magnetic hit. Visibility is a (unreliable but realistic) quick way to gauge how close you are. The heavier the rain is visibility can go down to 300m or less before you see the ship coming. Long as you can either square of on the target for a 90 degree shot or go for a magnetic shot which will give you a wider range of aob to fire (+/- 30-50 degrees will still score you a solid hit).

Rough seas/poor visibility allows you to use steam torpedoes with a larger than normal degree of safety. Set the speed to 45 kts so the target will have little or no time to react and avoid the shot if they manage to even see it at all.
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