I use Milkshape 1.8.4. for the charlie, i had to divide the model into mainhull, details, pressure hull and launcher tubes and then import it into s3d,for milkshape cannot handle more than say 65.000 triangles properly.i am adding details and reshaping the launcher bay at this moment.cant say i am looking forward to texturing that thing...so far i havent encountered any limits of the game engine
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