Version 2.0 at bottom
Real-time fatigue is based on a shift system aimed for players who like crew management to simulate u-boat missions and career in a realistic way.
What has been changed?
1. When you place the main.cfg file in the SH3 data folder located in your documents, it will give you the ability to have fatigue drain no matter what time compression speed you are in.
The crew and fatigue levels have been changed to simulate actual 8hr shifts onboard a u-boat.
For every 8hrs game time i.e. the game clock, you will need to change your crew around and dive to do a Hydrophone check for a couple of game hours. You should be doing this regularly anyway so it is just good timing for both.
I have found it best to only use essential crew needed at the time when early in your career.
As you gain ranks and promotions, your men will become more flexible thus representing a seasoned crew.
As there is no real true representation to crew numbers I have set the rest periods to last a few hours thus you will always
have someone to fill in on a role though you are forced to tactically think this through.
This is a skilful part of your early career as you are all green crew however it will get better with more medals and qualifications.
When submerged your diesel engine will
not drain crew energy however it will
not give energy either.
The same goes
vice versa with electric engines when surfaced.
It is essential that you only use the weapon stations in times of combat, as they will drain energy within 3-4 hours and in cases of bad weather sooner. This feature was added for gameplay only and is not based on any realism as realism cannot be properly represented in any crew model.
The rest areas have been modified to represent a good long rest however it is almost impossible to do a full 8hr rest so I have set a good average i.e. not too long and not too short 2-4 hr approx.
Weather will affect your men so when the sea is too rough try to spend as much time below the submerged to gain slight benefits especially if it is having a poor effect on your watch crew and diesel engine crew.
I would consider getting qualifications for the engines ASAP so this takes some strain away from your management duties early in the war.
The nomograph tool is great with this mod and you can plan your whole trip by marking points for Hydrophone checking and changing crew over to new rota. Again, I feel this is a good side effect of the model and makes me feel more involved. It must be understood that you need patience to play this mod as it will take quite a number of rotations to reach a destination.
You can set a high-speed compression but I strongly recommend you ensure that your u-boat crew is in good order and you plo your next crew change on the nav map. Make sure your stop and rotate after 8hrs game time
I hope you enjoy this early version and please report any faults or ideas that you may have on this matter.
Version 2
http://rapidshare.de/files/6595141/R...ue_v2.rar.html
Have tweaked weather effects more.
Longer rest is now required thus good crew managemnt in early career is essential.
Compartment effects are more balanced.
Vesion 1.0
http://rapidshare.de/files/6583413/R...tigue.rar.html