hey folks.
i am following sh5 since release and sh3 also since release. i stopped playing sh5 and also sh3, due to some reasons. i always hoped to see sh5 reaching the state of sh3. but i begin to be in doubt about the ability of a development modders can give to sh5īs gameplay, as for mod-limitations from the game itself.
so i ask myself:
HOW MUCH CAN WE REALLY IMPORT FROM SH5...OR HOW MUCH CAN BE EXPORTET FROM SH3, TO MAKE THE PERFECT SIM?
in my opinion and as a conclusion after reading through the forums the last month since release,
gameplay is THE KEY for fun and immersion - uhh, what a discovery!

fact is, sh5 gameplay never REALLY kicked me and many of the people playing sh5. many switched back to sh3, or simply only play sh5 for a quick&dirty sub expedition. also for me sh3īs game-structure gives us the most immersive, realistic gameplay a subsim can have...
BUT it got old fashioned, it should be polished! this is the point, where sh5 is interesting again.
for example, sh5 has a really, really, REALLY
NICE enviroment, since w_clear got the hell out of the engine. looks nearly 100% real. and also the crew-models are very nice to look at. but gameplay still has, and will always have a lack of feeling, sh3 gave us...so what to do???
SH5 pros
------------
- Enviroment
- Water
- overall 3D models
- FX abilities (Fire, etc.)
- Engine potential
SH3 pros
------------
- Game structure
- Gameplay!!! (Immersion, Mission structure, atmosphere, etc)
- Modded AI
- Megamods
- Modability
- Communitys Mod Experience
so,
TDW, Privateer, Skwasjer, W_clear, reaper7, Anvart, flakmonkey, diving duck, JScones, rowi58, HanSolo78, SteelViking and all other passioned modders. what can we do, to make the perfect sim? which way is better to walk on:
SH3 as base game, adding features from SH5
or
SH5 as base game, adding the most popular features from SH3
???