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Old 10-20-05, 03:28 PM   #4
captainclasp
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Join Date: Apr 2005
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As for what should be in SH4 - here is my wish list - and some comments on earlier suggestions.. Note these are not in any particular order.

Thermal layers

Reasonable selection of sub classes:
S-class to improved Gato - but it HAS to have the Narwhal class!!!

Would love to see the ability to play from either side - think of trying to infiltrate Pearl Harbor on Dec 6, as was done historically - in a 2 man sub! Or better yet - a single "mission" on a human ridden torp. (Also historical) Would definitely bring some perspective....

Better physics - my sub, and a ship - shouldnt be able to go from 0 to 20 knots in 10 seconds......

Better crew management - I like the roster idea!

Better convoy AI - if I attack - the rest of the convoy isnt going to continue to approach me and just constant helm - if they know where I am they should scatter and reform!

Friendly fire! More than once a sub was attacked by its own forces due to lack of communication - this could be easily modeled and "simulated" Do you try to blinker the approaching plane - knowing your in "friendly" waters and hope he "gets it" - or do you dive and hope he doesnt assume that means your a hostile?

Now - this does assume that SH4 will be PACIFIC based.... some of these would not apply if it were still based in the Atlantic...

Dynamic campaign that takes into account previous action... 2 examples - one if I sink a ship in shallow water and its bow is left sticking out of the water - then by george it shouldnt always disappear in 2 months when I am cruising back by on my way out to my next patrol! Second example - if convoy lanes are compromised - the sim should modify them - if one area has been a "killing field" for the enemy - forces should either be extra escorted thru them - or forces should be diverted around a recently high active zone....

Continued and expanded access to key game components to allow for modding.

Some comments on already posted ideas....

Wolfpacks.... used rarely in the pacific - if SH4 is based in the far east - this does not need to be modeled.
Milk cows - same thing.... although as the war progressed the creation of fueling stations (historically based) would be nice...

Food Rationing - I dont see this as necessary - although disappearing banana's would be cool.... if you have the fuel - you have the food... if your running unlimited fuel - then consider that as unlimited food too... Anytime you hit a fueling station vessels also got food.

In depth crew modeling - seeing em load torps and repair damage.... would be great - but I would rather them emphasize gameplay than what would, in the end, be only eye candy....

Growing beards.... HUH? I WANT THE STENCH OF THE CREW TO EMANATE FROM THE PC BY THE TIME WE GET BACK!!! Yes - I know this whole line was a joke.

That sums up most of my wants... except for one last one - and I know its a pipe dream..... an SDk....

Good Hunting
CC
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