Quote:
Originally Posted by Paulski
The mission are always "patrol grid XX for 24 hours". So what I do is; go to that grid, plot a course through the grid, similair to the first preset search pattern and sink a ship or two. However, in my first patrol I didn't come across any ship after 24 hours, so I went to another grid to find a C2 cargo wich I sunk.
But, is this realistic..? How were the real patrols in WWII? Did the U-boats patrol a certain area for a certain time, and then immediately return to base? Or did they patrol als long as they wanted?
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To add to what's already been said:
In Silent Hunter 2 they had an awful "campaign" which consisted of a series of single missions. If you completed a mission you would go to the next. If you died, or failed to complete the requirements, you would have to do the mission over.
SH3 was originally proposed to have an more advanced variation of this, but the members of Subsim and the Ubisoft boards staged a huge protest, which led the Dev Team to take a poll and eventually change it to the current system. This meant a six-month delay in the release date (from September 2004 to March 2005), but we all said we didn't care; we just wanted it to be fluid and random.
The "24-hour" requirement is a holdover from that. No, kaleuns were not assigned to patrol for twenty-four hours and then go home. I always stay in the assigned grid for at least two weeks, then go to an adjacent grid, pretending I was ordered by BdU to do so.
All of this is fixed in SH4, in which you patrol for an assigned time and then call in for new orders. Sometimes these will be to go to a new grid and sometimes you'll be given free reign to do what you want.