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Old 12-23-10, 12:21 PM   #2
Sailor Steve
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Join Date: Nov 2002
Location: High in the mountains of Utah
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Wow! You're in Arnhem! There's some history there.

I can't help with all your questions, but I'll try to tackle a couple of them.

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Originally Posted by B.N.R.T. View Post
3. What is the most realistic repair times mod? Or is GWX already realistic and did I just suffer minor damage (I think the flooding was stopped in about 5 minutes)?
Unfortunately there is no easy answer. No, GWX doesn't make the repair times realistic. Five minutes flooding is good, but most mechanical repairs still take seconds rather than hours. There have been a couple of popular mods that lengthen repair times, but so far the main method has been to reduce the efficiency of the crew, which can cause problems elsewhere. The new one by h.sie http://www.subsim.com/radioroom/showthread.php?t=174225 is showing promise.

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4. Does anyone know of any quality mods or extra's that are not standard included in GWX?
Rather than give you the usual list of the mods I'm running, I'll refer you to this thread:
http://www.subsim.com/radioroom/showthread.php?t=170090

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5. I am currently keeping a log book, in a real hard cover notebook, in semi-authentic KTB format. It's quite dry (place, weather, events) but would people be interested in me typing it out and posting it somewhere online? Personally I find it really interesting to read the real KTBs and accounts of people over here.
I've done that, and got a mixed reception. Some folks prefer an exciting account with lots of pictures. I've always like reading a report that read like the real one. I tend to write mine out in SH3 Commander and then put up the log it generates in the game itself.
http://www.subsim.com/radioroom/show...postcount=1880

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6. Nah...forget about 6.
Forget about what? I already forgot.

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7. The grid squares..aren't square at all. Does that have to do with the projection of the SH3 map?
Exactly. Any flat projection by nature has to distort more the further you get from the center. You'll notice that the squares nearest the equator are square, or very close to it.

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ETA: 9. How does the uncontrollable-crash-dive-bug work exactly? I don't always have the room to submerge to the standard 80m. Is there a way to change that?
In real life, when a boat dives the main ballast tanks are partly flooded and the boat dives slowly. In a crash dive they are fully flooded to get the boat down quicker, but this means that it's going to take time to pump them out and level off.

The "uncontrollable dive bug" is actually a problem with save games. If you save submerged (and sometimes surfaced in a storm) sometimes when you reload your boat will be on a death-ride to the bottom. You will die, period, and there is no solution for it. From my experience it seems to be partly related to pushing the CPU too far. When I stopped using certain mods the problem disappeared - so far. Also my system is older and limited, so my experience is my own and not to be taken as significant to anyone else.
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