You're missing the point completely
The 'equations' are simple to implement in a game, it no more than about a weeks work including testing for the dev. The implementation doesn't require the 'nuking' of the sea lanes.
You efforts are simply a representation, with random factors thrown in for the big picture. In a way very much the same thing that happened in WW2.
If this type of thing is done, it would lead to a large online co-operation game with surface and submerged forces, and tactical decision making.