Thread: Campaign End?
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Old 12-21-10, 12:08 PM   #12
Takeda Shingen
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Quote:
Originally Posted by vanjast View Post
More ship sunk = less weapons for england = you start winning the war.
While this is a really fantastic equation (like e=mc^2), adding to this a randomness factor representing other sectors, is a monumental coding task which I'm sure would take developers decades to achieve.

In the meantime we should just sit back and accept the inevitable.
Again, unless you are sinking 800k GRT by yourself, per month, which was the Kriegsmarine's estimate for the minimum tonnage required to make a noticable impact on the ground and air war, no notable difference will be made. As Steve pointed out, attaining anywhere near this figure is completely a-historical, not for the least reason that should you begin to approach the 200k mark, you should would be promoted to a squadron command and be spending the rest of the war as a desk jockey. Once we enter the realm of the a-historical, we stop talking about a simulation and begin talking about Super Mario Brothers. That is fine if that is what you want, but I do not believe that it should be the aim of a simulation.
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