Quote:
Originally Posted by vanjast
More ship sunk = less weapons for england = you start winning the war.
While this is a really fantastic equation (like e=mc^2), adding to this a randomness factor representing other sectors, is a monumental coding task which I'm sure would take developers decades to achieve.
In the meantime we should just sit back and accept the inevitable.

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Again, unless you are sinking 800k GRT by yourself, per month, which was the Kriegsmarine's estimate for the minimum tonnage required to make a noticable impact on the ground and air war, no notable difference will be made. As Steve pointed out, attaining anywhere near this figure is completely a-historical, not for the least reason that should you begin to approach the 200k mark, you should would be promoted to a squadron command and be spending the rest of the war as a desk jockey. Once we enter the realm of the a-historical, we stop talking about a simulation and begin talking about Super Mario Brothers. That is fine if that is what you want, but I do not believe that it should be the aim of a simulation.