Quote:
Originally Posted by Tsaar
First, thanks for the great reply!
This is exactly the missing piece I was wondering about. Notice how I mentioned I felt my heading should be taken into consideration; I knew something had to be missing from what I was doing because AOB wouldnt make since unless I was perpendicular to their course.
Now for the stupid question....heh....how do you enter their bearing?
I lock on, click PK, then choose ship, then get range, then change the AOB, and then guesstimate their speed.
I haven't seen a way to enter the bearing (obviously I can see their bearing easily through the periscope when I am locked on).
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I think you are realy asking how to input the target's heading (i.e. course) and not the target's bearing. To get the target's bearing, merely find it your periscope. If you see it at 10 degrees, its bearing is 10 degrees. You can use the "L" key to lock the periscope on the target, and that will provide you with its bearing. Its bearing is its perspective from your boat, with 0 degrees being the bow of your boat for bearing purposes. To get the target's heading (course) is a different matter altogether, as a target at a bearing of 10 degrees could be going (i.e. heading) in any number if directions. A target's course is its direction on a world map, and does not mean the same thing as its bearing unless by coincidence they are identical.
You need to input the heading (course) of the target to the TDC if you are going to use manual targeting. You need to plot the course of the target to set up a shot using the O'Kane or Cromwell methods, but are not required to input the target's course to the TDC and activate the Position Keeper (i.e. the PK) when using these methods. If you are manual targeting, the speed, course and range must be input into the TDC. To input course, it is strongly recommended that you activate the easy Aob mod. You use the Aob dial (periscope screen, upper right) to point the ship in the right direction (are you viewing the target's port or starboard side?), and compare it with the ship's dials on the TDC screen (periscope screen upper left), which will rotate accordingly per the Easy Aob mod) until you stop it on the target's course (heading.)
How do you find a target's course? Easy, once you have the technique down. To determine a target's course, you have to use the compass tool which you will find above the ruler on the Nav Map. Read the bottom of the compass to get its heading. (i.e. a ship heading to the north pole on the Nav Map is heading 180 degrees, even though the bow of the ship is aimed at a bearing of 0 degrees.) There are posts on how to read a compass to take a heading if this causes you some confusion. You can enter the target's course (say it is 50 degrees) by rotating the Aob dial on the upper right until the ship's dial on the upper left is at 50 degrees. Assuming you have input the target's speed, you can turn on the PK and track the target. You still have to input the range to the target using the stadimeter (periscope screen, upper right), and you may have to adjust the course on the TDC when you do, but you are getting close to having an accurate firing solution using the TDC. This is manual targeting.
Target speed - don't guess. Use the 3 minute rule. Plot the ship on the Nav Map with an "X". Start the stop watch and plot the ship with another "X" after 3 minutes. If the ship travels 10,000 yds., its speed is 10 kts., etc. You can extend the course out and read its heading (course) with your trusty compass tool, and then input it to the TDC using the ship's dials as explained above.
Manual targeting is advanced. Don't get ahead of yourself. Read the tutorials and study the video lessons in the Skippers Bag of Tricks thread. Download and activate Rockin Robbins' practice mission tutorial mod for the Dick O'Kane technique, and you can practice against a big fat tanker in the calm waters of southern California until you get proficient. It is a good way to brush up on your skills, so when you are on the line you won't get confused and miss dinner. Manual targeting should be one of the last techniques you master, as other techniques will take you less time to learn, and you can sink ships with all of them. Also, the tutorial saves you the frustration and grief of being sunk by a destroyer in the game, and you can replay it as many times as you need to.