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Old 10-19-05, 10:50 PM   #27
Hunterbear
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Join Date: Apr 2005
Location: California, USA
Posts: 72
Downloads: 18
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@ FLB sale U-999,

Did you use PS default B&W or did you select a color area from the map? In my experimenting, I use eyedropper and select dark area in the mid-Atlantic and my text comes in nice med. blue color ingame.

To remove the banding in your text, you have to have it in Alpha1 and Alpha2 channels. If you flip between each Alpha channel, you'll notice one is offset to the other (causing the banding if its not on both). Once you type your text and position it where you like (in Photoshop) it will convert the type to a selection and you just select each alpha channel and fill it (you don't have to move it to compensate for the offset).

@ Sheppard

What kind of video card and how much memory do you have in your system?

I have an Nvidia Quadro FX 1000 (128MB) and 512MB system memory and I can open the 21600_10800.raw file just fine to edit (takes about 10sec to open). Not bragging about my setup.



The only thing I don't like so far is the terrible antialiasing of the text. Still trying to find another way to get text in more crisp and sharper. It's not as bad to view zoomed out but zoomed in is horrible and unacceptable to me for now. Still experimenting.

Basically you can add anything you'd like to the map (within reason, not just on water). I spent all night adding all the main names for the major bodies of water and significant bodies identifiable on the map (and areas such as the Grand Banks).

Something more precise like the finer Grid coordinates would be a bit painful to match correctly to the map. If someone figures out how and where the game engine plots the grids and coordinates, it would be easier and more legible to do it that way than try to add it to this map. Same goes for the colors on the map. I did some searching but didn't find where the colors are specified or stored so they could be modded to match the KM map.

I would love to spend all my time getting this out for you all to enjoy but I have to catch up at work and won't be home to be able to touch this again for a week or so (sorry). I'll work on it as I can but I don't want to release anything until I've exhausted my options on getting the text more clear and legible to meet the high standards around here (no half-azzed looking mod).

Good luck to those still working on this!

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