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Old 12-19-10, 07:33 AM   #162
I'm goin' down
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Quote:
Originally Posted by keltos01 View Post

Dazzle 2.2 with Sidslotm's waterstreams :

Version 1.73 released thanks to Peabody's hard work
d/l :http://www.mediafire.com/file/njdqr1
...ant_T_class.7z

Dazzle paint schemes :
give you two different black and white historical dazzle paint schemes (see the Dazzle thread)
dazzle 1 :
http://www.mediafire.com/file/njyey3ix43m/Class T v 1.73 Dazzle 1.7z
dazzle 2.1 :
http://www.mediafire.com/file/btjmtmznmmm/Class T v 1.73 Dazzle 2.1.7z
Dazzle 2.2 with Sidslotm's waterstreams :
d/l :
http://www.mediafire.com/file/q2lhmgzf2mz/Class T v 1.73 Dazzle 2.2.7z

as I said, this latest version of the mod and the torpedoes is included in We Dive At Dawn a British Far East Campaign make by Lurker_hlb3.

To have a nicer looking sub you then only need to add the dazzle 2.1 paint scheme (comes with a new tower and hull AO map) and you're set to go !

they are different looking and based on RL dazzle schemes, Sid should send me his fixed boat (welded vertices) so I could upgrade the 1.7.3 T class mod,

T class thread :
http://www.subsim.com/radioroom/show...T+class+dazzle



ps I have read on forum mille sabords from a french tester that the WDAD campaign was a mostly empty shell with random groups appearing here and there. anyone know how to fiw that ? or make a North Sea Campaign ????


keltos

Truant class mod http://www.mediafire.com/file/njdqr1...ant_T_class.7z crashed the game twice. The game refused to load. I think it is designed for SH4 1.5 Pacific theater because the mission screen has the American campaign and not a British Campaign. I deactived this mod.

Dazzle 2.2: Dazzle 2.2 with Sidslotm's waterstreams :d/l :http://www.mediafire.com/file/q2lhmgzf2mz/Class T v 1.73 Dazzle 2.2.7z caused the compass tool to disappear, and a problem getting manual targeting to work. I deactivated this mod.

I will try dazzle 1. Hopefully, that will work. This is the lurker mod using trench boats, e.g. "We Dive at Dawn." Following your suggestions, I renamed it, "We Crash at 0451 hrs." (But even with Dazzle 2.2 screwing up manual targeting I sank another merchant with two well placed torps. I am on a hot streak, so I get 'em while the fish are biting.


Earlier today, I sunk at carrier transporting aircraft at the battle of midway. I fired 6 torpeodoes. 4 ran underneath the carrier even though I set them to run at around 15 feet. One torpedo just missed aft, and one took out its rudder, disabling it (heh!).) Then I fired three aft torpedoes at a following fleet carrier, and all of them missed. I submerged to 300 feet until the task force passed, and resurfaced 2,000 yds from the disabled craft at a 0 to 10 degree bearing, did a 180 degree turn, reloaded my aft tubes, and sunk it with two aft torpedoes. The first was a dud, the second hit it amidships, and just as the third one was about to hit it, it rolled over, so I chalked it up as a miss.

Last edited by I'm goin' down; 12-19-10 at 08:12 AM.
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