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Old 12-18-10, 10:15 AM   #5472
PL_Andrev
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Join Date: Feb 2009
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Quote:
Originally Posted by TheDarkWraith View Post
I don't understand why we're calculating s_torp when we never use it
Right, it is not necessary.
But you can use to check the torpedo time:
s.ship/v.ship = s.torpedo/v.torpedo

Quote:
Originally Posted by TheDarkWraith View Post
Using the TDW_Torp_Tutorial single mission when I set up the shot the torp line says ~2:33 to impact and the caculated values above say 0:35
I have a idea. I prepare the attack mission and give you all data from my hand calculation in radians/degrees. You can check it step_by_step in UI directly.

Why do you use ts=0 => ts = 0.000001 ?
I wrote that if the v=0 these calculations have no sense and at this conditions t.torp = dist/v.torp

What about missing source to 5.7.0 at first post?
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