Quote:
Originally Posted by TheDarkWraith
I don't understand why we're calculating s_torp when we never use it 
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Right, it is not necessary.
But you can use to check the torpedo time:
s.ship/v.ship = s.torpedo/v.torpedo
Quote:
Originally Posted by TheDarkWraith
Using the TDW_Torp_Tutorial single mission when I set up the shot the torp line says ~2:33 to impact and the caculated values above say 0:35
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I have a idea. I prepare the attack mission and give you all data from my hand calculation in radians/degrees. You can check it step_by_step in UI directly.
Why do you use ts=0 => ts = 0.000001 ?
I wrote that if the v=0 these calculations have no sense and at this conditions t.torp = dist/v.torp
What about missing source to 5.7.0 at first post?