I've always been a fan of realism in a sim. It's my opinion that this is what a sim is all about; to get the most realistic experience possible without actually being there. Aren't real life military simulators designed to do just that? Many may complain about the AI escorts being too easy, but in truth, Japan's anti submarine responses lacked for the most part. In just one example, if you listen to the real life recording of the Sealion attacking the Kongo, you will see the Japanese escorts had no clue as to where the sub was, so much so that they begin to depthcharge in the complete opposite direction.
Another sore area that has been brought up time and time again is the reload time of the deckgun. I remember this argument from SH3 days, and RUB. The only thing I'd love to see if it were possible to implement, is a "change" in the rate of fire. In other words, the first x amount of rounds would load quicker to simulate the crew having ammo at the ready in the ammo lockers on deck. After that, the ammo needed to be passed up from below, so that would take longer.
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