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Old 10-19-05, 01:40 PM   #7
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
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Quote:
Originally Posted by zma
That's what I was wondering as well, since a 50+ nm effective engagement range seemed a bit too much. I calculated a theoretical range at which a Tico could illuminate a missile flying 15 meters above sea level (simple trigonometry), and got a result of about 18 nm (assuming the illuminator is 30 m above sea level). If we double the illuminator height, the range increases to about 22 nm.

Apparently, SM-2 Block IIIB and Block IVA missiles have an IR guidance mode, so if the link data is accurate enough, I guess longer engagement ranges could be possible.

Quote:
Originally Posted by Molon Labe
... Or, have the missiles fired before the vamps are illluminated, but timed so that the vamps are illuminated just before the missiles arrive.
This would be perfect in my opinion...

Anyway, to LuftWolf for finding a way to make AEGIS ships more effective!
That engagement range would make a huge difference, since right now its only 10nm. If we could use the link to get engagements of vampires so that the SM-2 arrived as the vamps got in the 18-22 nm range, I think we'd have an ideal situation (except that we shouldn't need links to engage once they enter the 18-22 nm range, but I'm guessing that's hardcoded). If that can't be done, I think a longer engagement range is better since we can at least speculate that the SM-2 has been upgraded for such capability, either through the IR seeker or a classified active radar seeker. (Something had to make them confident enough to retire the Phoenix).

On a related subject, I've also noticed the OHP can use the SM-2 against surface targets in the 30+ nm range. That seems OTH to me, which shouldn't be possible with semi-active guidance only. Maybe this says something about the way the game models illuminator heights/ranges.
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