Quote:
Originally Posted by zma
That's what I was wondering as well, since a 50+ nm effective engagement range seemed a bit too much. I calculated a theoretical range at which a Tico could illuminate a missile flying 15 meters above sea level (simple trigonometry), and got a result of about 18 nm (assuming the illuminator is 30 m above sea level). If we double the illuminator height, the range increases to about 22 nm.
Apparently, SM-2 Block IIIB and Block IVA missiles have an IR guidance mode, so if the link data is accurate enough, I guess longer engagement ranges could be possible.
Quote:
Originally Posted by Molon Labe
... Or, have the missiles fired before the vamps are illluminated, but timed so that the vamps are illuminated just before the missiles arrive.
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This would be perfect in my opinion...
Anyway,  to LuftWolf for finding a way to make AEGIS ships more effective!
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That engagement range would make a huge difference, since right now its only 10nm. If we could use the link to get engagements of vampires so that the SM-2 arrived as the vamps got in the 18-22 nm range, I think we'd have an ideal situation (except that we shouldn't need links to engage once they enter the 18-22 nm range, but I'm guessing that's hardcoded). If that can't be done, I think a longer engagement range is better since we can at least speculate that the SM-2 has been upgraded for such capability, either through the IR seeker or a classified active radar seeker. (Something had to make them confident enough to retire the Phoenix).
On a related subject, I've also noticed the OHP can use the SM-2 against surface targets in the 30+ nm range. That seems OTH to me, which shouldn't be possible with semi-active guidance only. Maybe this says something about the way the game models illuminator heights/ranges.