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Old 12-16-10, 07:15 PM   #2
polyfiller
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Join Date: Sep 2005
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Iowa - just a guess here, but you have the conning tower for an actual submarine showing and this will be using the SH4 stock render controller. IIRC (and possibly I don't ..) ... but when I was playing around converting SH3 to SH4 units, I rememebr the game engine get's the right hump if you force it to use two different render controllers...... take a look at a normal SH4 sub and then download and take a look at an SH3 unit (sub or ship, doesn't matter) - you will see the different render controllers towards the top of the .dat file.

Either way, I strongly recommend you modify the .dat file for the conning tower you are using to; 1) remove textures applied to the 3d model and 2) make the conning tower invisible - this is what we do for german units placed in game..... and actually, for a US / allied units in game, there is actually NO NEED for a conningtower unitpart to be configured... the game engine does not require it.... strange but true.

Having done this, apply a texture from a unit which works (look at the .dat file and copy/ paste node from working unit to yours) and then double check to make sure render controller is same type as unit you copied from. This SHOULD result in a properly displayed texture - even if it is not one which matches your ship.

As for doing anything more to create a working texture which matches your ship - someone else will have to help - I'm lost when it comes to creating textures ... but many on here can do it and must be able to help.
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