Quote:
Originally Posted by h.sie
@LGN1: What about delaying the effect of repair noise for detection, lets say about 1 minute. So you have enough time to decide if repairs should be done or not?
Or, one could only consider repairs but not flooding recovery for detection probability??
Phew!
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Hi h.sie,
I don't fully understand why you want to delay the noise
In-game I would do the following: if I think I will get some damage I turn on silent running. When I get damaged I stay in silent running mode, except if I get flooding. In this case I switch off silent running until the flooding is stopped. I think this is realistic
The only advantage I see with the time delay is that it would allow you to check the damage amount (repair times) without increasing the detection probability. You might also argue that it allows you to stop smaller floodings without increasing the detection probability (you can think of this as modeling the effect that when you get flooding from a depth charge the destroyer is deaf for some time because of the explosion).
Anyway, I guess a fix with no time delay would already do a fine job, however, having a small time delay to counter weak flooding might also be a good idea (maybe 30sec. With your longer repair times this small amount does not help you much for doing larger repairs

)
Cheers, LGN1
PS: I think the noise from stopping flooding and repairing items is not too different, so I think it's not necessary to distinguish between the two issues.