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Old 10-19-05, 06:01 AM   #60
Sansal
Electrician's Mate
 
Join Date: May 2005
Location: Spain
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Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by Sansal
I need to know, what ship and what parts are you changing. I understand that you don't a 3d modification, only a traslation of a part.

I don't have problems with this traslations.
I'm taking the coastal merchant's bridge (NKSQ_comanda.obj), resizing it in wings3d, and putting it on the commerce raider cargo ship's hull (NKGN). I delete the existing bridge and add this new one but it almost never works. When it does I get the deck texture as the hull texture, instead of the hull's tga. I have a strong feeling that the textures are also what cause the error message. What are the rules for textures in pack3d?
The textures need be the same in the .dat and the new 3d object. In other words, the .mtl of the new object needs to have the same materials (names and .tga) that the name_of_ship.mtl exactly the same names for a correct importation.

How to do this? There are few solutions.

The most easy is, one time you have the new object in wings3d, the first think is that change the materials of this objects for the materials existing in the new_ship.dat file, then save this new desing and you can import it to the new ship. With this we are sure that the .mtl of the new object and the textures of the new_ship.dat will be the same names.

Sorry my english. I can't explain good.
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