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Old 10-19-05, 05:59 AM   #59
Cdre Gibs
Stowaway
 
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What version of Max are you using ? I put the Max2Obj and Obj2Max plugin's in but Max gave me an error since it already has an Obj importer/exporter. It stated "To many pathways" and will not enable the plugin's at startup. The inbuilt importer/exporter keeps EFN the damn model up beyond all recognition, with over 70% of all face's fliped and I'm NOT gonna spend 2-3 hours getting them all back the right way round. When I do finally get the model sorted in Max (if its a small 1) I then export it back into the 3d folder of the ship in question then use Pack3d to import it into the ships dat file and Again I get another Java error msg (cant recall it ATM) and yet again the obj I want to tweak shows no change.

All we need is the bloody proper MAX tool for SHIII Like we were promised FROM Ubi, the ruddy tosser's (yes I'm pissed off).
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