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Old 12-14-10, 09:03 AM   #13
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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Quote:
Originally Posted by Magnum View Post
TDW, can you do something about the cruisers and large warships to make them to NOT engage the subs while underwater? BB's and carriers are oke as behavior, but the cruisers are tend to join the hunt and thats not good. When such a large warship start to swing around, the result is a huge mess.
I can't differentiate cruisers from battleships from carriers. To the game they are classified as Battleships. All other warships are classified as Escorts. All remaining ships are classified as Merchant. Makes it extremely difficult to do things with AI with such a small classification system.
You saw what happened in previous versions when I told the battleships to sail on and ignore the sub contact. Nothing happened with the AI (or they stopped). I have to have the 'leader' in close proximity of the contact in order for the ship AI to work properly.
The reason the stock AI loses contact so quickly is because the 'leader' loses the contact and thus tells everyone to leave and return to leader.
The only thing I can really do is increase the spiral distance the battleships stay in from the contact and decrease their speed even more to limit the amount 'chaos' that ensues when these large ships start turning with little ships around.
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