Question for TheDarkWraith
OK have tested this and sadly it does not seem to change the super magical behaviour of the Escorts- OK its Nov 1939 - I come across a single escrot on patrol off SW coast UK -medium fog- crash dived to avoid surface encounter - then spent the next 16-20 hrs game time avoiding the Escort - 160m depth silent running -
No manouvers seemed to shake it kept my bow and stern always to the destroyer where possible - indeed sometimes the detroyer would go away and I almost thought I'd won, then out the blue he would just appear in the distance and sail right over me and start the whole game all over again - just doing circles over me with at least one part of the circle right on top of me
I then tried surfacing to loose him in the fog - even though I was beyond his visual range no matter how many direction changes I made, while out side his line of site in fog he still just altered course to match my own - as if the fog was not there and her could see me quite clearly - dont forget its 1939 so no radar.
This leads me to suspect this mod is flawed - though I mean no ill will to TDW I have tried messing with certain parramaters of this mod - I re-set the SHIPWATCHROTATION from 180 to 125 with no apparent change in behavior
Mr TDW - you have provided some of the best mods for this game - however the Escort AI seems to be tweaked way too high -
I would stress the above encounter took place in Nov 1939 - so ASDIC and SONAR are either non existent or primitive, and there would not have been any radar either.
And yet this escort was able to find me no matter what I did, submerged or on the surface, the fog made no difference even though according to the date and technology avaliabel at the time simulated both the escort and I should have only had dead reconging and visual tracking
Please Mr TDW can you have another look at this fantastic mod, its good but not yet realistic
Best Regards to all Subsimmers and dont forget to dontate - I tipped in $10 over the weekend - keep Subsim afloat!
Rascal
Quote:
Originally Posted by TheDarkWraith
there are two possible ways you could do this. One is to cut the time they can search for you and/or the other way is increase fatigue over time. These values can be found in \data\Scripts\AI\init.aix
To cut time they can search for you play with these values (below are all in seconds):
# Hunter-Killer group spiral search time upon lost contact
HK_SPIRAL_MIN_SEARCH_TIME = 180.0; # used as min value of a Random function
HK_SPIRAL_MAX_SEARCH_TIME = 420.0; # used as max value of a Random function
# Hunter-Killer group wait time inbetween spiral searches
INVESTIGATE_FOLLOW_WAYPOINTS_TIME = 990.0; # 15 mins (90 to account for CONTACT_LOST_BEGIN_SEARCH_TIME)
# for escorts that are guarding convoy but attacking a contact, this is the time they can keep attacking when contact is lost
PLASTER_GUARD_CONVOY_DC_WAYPOINTS = 360.0;
# this is the time that if a unit is a director and the contact lost time >
# MAX_CONTACT_LOST_DC_TIME it waits until contact lost time is this value before
# heading back to convoy and following it's waypoints (not part of HK group)
DIRECTOR_SEARCH_TIME = 900.0; # 15 mins
CONVOY_ESCORT_SPIRAL_TIME = 600.0;
to play with fatigue adjust these values:
############### watch rotation and fatigue #####################
SHIPWATCHROTATION = 180; # in minutes (there are 4 tiers of fatigue) this is a base time
SHIPFATIGUEMIN = 0.5; # min time of current tier (ShipWatchRotation / 4) when next tier starts
SHIPFATIGUEMAX = 1.5; # max time of current tier (ShipWatchRotation / 4) when next tier starts
SHIPFATIGUESENSORREDUCTIONCRUISEMIN = 0.015; # min sensor reduction amount for each tier in cruise
SHIPFATIGUESENSORREDUCTIONCRUISEMAX = 0.03; # max sensor reduction amount for each tier in cruise
SHIPFATIGUESENSORREDUCTIONALERTMIN = 0.025; # min sensor reduction amount for each tier in alert
SHIPFATIGUESENSORREDUCTIONALERTMAX = 0.05; # max sensor reduction amount for each tier in alert
SHIPFATIGUESENSORREDUCTIONDAMAGEDMIN = 0.035; # min sensor reduction amount for each tier in damaged
SHIPFATIGUESENSORREDUCTIONDAMAGEDMAX = 0.07; # max sensor reduction amount for each tier in damaged
SHIPFATIGUESENSORREDUCTIONDAMAGEDALERTMIN = 0.045; # min sensor reduction amount for each tier in damaged
SHIPFATIGUESENSORREDUCTIONDAMAGEDALERTMAX = 0.09; # max sensor reduction amount for each tier in damaged
I personally would play with the fatigue numbers. I would increase all of them 0.025 at a time and test until I got what I was looking for. The fatigue numbers above reduce the sensor effectiveness of the ship's sensors by the amount shown on each tier change of fatigue. If you want them to enter fatigue faster then adjust SHIPWATCHROTATION to a small number.
|