Quote:
Originally Posted by keltos01
i set both torps I use to magnetic=false in the .sim but the dial still rotates ingame making people think they can use magnetic detonation too
any clue how to fix that ?
keltos
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Noticed that, think you would be able to since you cant move the speed selector on any torpedos except the Mark 14.Let me know if you figure this out.I'm working on a torpedo mod(figured out a few things with S3D)