Thread: RE:Hydrophones
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Old 12-10-10, 11:57 PM   #23
Gargamel
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Join Date: Oct 2010
Location: Rome
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Quote:
Originally Posted by Arnold View Post
(In SHIII, the merchants only have two zig/zag courses from what I've read.)
Not true. At least with GWX enabled, and some other mods, but none of them should affect that, just GWX if anything. I've seen merchants pull large turns away from their base course while trying to zig zag. You can't trust their base course will still be there.

Quote:
When my hydrophone operator tells me the target is at 0 degrees, I'll push my shiny red button.
That's really close, depending on the size and speed of the ship. I'm guessing like 750m or so for perfectly straight snapshots liek that too work well. Be careful of secondary explosions.
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