Thread: Mod help
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Old 12-09-10, 05:24 AM   #9
Shockwave74
Helmsman
 
Join Date: Mar 2005
Posts: 104
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Right, solved with latest drivers a long while ago.

Need just a little tip on editing the .py file of the UI and I am TOTALLY sure the problem with the 3d world not corresponding to TAI is related to the 3d object density graph detail.

Also, I wanted to report (again) the problem with the locking feature (follow) of the WEP.

I have a large (ultralarge) convoy at 2nd mission right in the Channel.

For a HUGE time and at merely 4000m distance (it is past midnight) the only ship I could lock on was a DD. There simply was no way to lock onto anything else. Once much closer, I could switch targets on the XO but the WEP insists on following only the first of the merchants I locked on.

Essentially I keep switching targets and identifying them (with the WEP because without RM I can't ID **** unless it's at 90deg AOB) but every time I am on a target and I ask the WEP to follow, the scope goes back to the first merchant.

It could be related to the night/fog (happened during the day as well), to the presence of multiple ships stacked onto one another (one behind the other from my point of view) or... more simply, to the fact that the exact center of the ship you need to be pointing the scope at is just too small. Howver this IS a problem.
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