Quote:
Originally Posted by Mescator
When i was fiddling around with poul sound i was creating CTDs with alarming regularity. I never fixed it, but certain sounds in certain camera views would cause a crash, which was weird because my version of the sound would crash the game, but Pouls would not, despite his being longer and larger.
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I'm having the exact same problem. See my posting about it here I just made
http://www.subsim.com/radioroom/showthread.php?t=177685
Beast, you say it's the "sample rates" how do we tweak this or make sure it's the same as stock?