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Old 12-04-10, 08:05 AM   #2744
Dignan
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Join Date: Mar 2008
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Quote:
Originally Posted by Mescator View Post
When i was fiddling around with poul sound i was creating CTDs with alarming regularity. I never fixed it, but certain sounds in certain camera views would cause a crash, which was weird because my version of the sound would crash the game, but Pouls would not, despite his being longer and larger.

I'm having the exact same problem. See my posting about it here I just made http://www.subsim.com/radioroom/showthread.php?t=177685

Beast, you say it's the "sample rates" how do we tweak this or make sure it's the same as stock?
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