Quote:
Originally Posted by Tessa
Normally I'll make either/both the sonar and radioman medics, since having the radioist skill is completely useless. Though ironically that compartment seems to be the one that either gets hit first or takes the most damage and casualties.
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But that's useless. Your Petty Officers can only have one qualification that actually works in the game. Yes, you can give them "eye candy" qualifications, but only the top one "works."
And the "sparky" skill does work... and (while it makes no sense) having a second sparks in the radio room does, as far as I can see, increase hydrophone efficiency.
If I give the medic qualification, it is only for "realism" purposes. And then only to a very junior petty officer. Never an officer.