Thread: X3
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Old 12-03-10, 06:34 PM   #104
CaptainHaplo
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Dowly - ok I misunderstood you. I thought by planetary trade you would do land on the planet....

Also - regarding more trade items - no there are not "useless" trade items - just things you pick up and move - everything you can trade has a visible usage in the universe.

Arclight - the reason most are opposed to multi with X3 is because to do it right is impossible. If its not an MMO, there is no ability for lets say you, me and dowly all to have a universe in synch. Sure, you could do "short missions" where you teamed up, but the idea of X3 is that it truly is a time sink - hours and hours, day after day, while the universe moves. The only way to have that universe stay consistent is to have it remote somewhere, and thus, it becomes an MMO.

I guess it would be possible to have "saves" handle the universe in small group plays - but then who holds the data, what if one 5 people are playing and then one has to leave. So many issues for what really is a niche market to start, and a huge development risk on top.

The next "space" sim by egosoft will not be an X game I don't think - so who knows what they will do then.
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