I have a couple of questions about time compression and the Poul Sound in TMO 2.0 (without RSRDC):
What is the recommended time compression limit for TMO? I have some CTDs in high compression rates.
I have some CTD when I run in surface (high speed) from an enemy base, after an attack. It seems some sound produces the CTD. I use Poul Sounds, I want to know if this sound mod is totally compatible with TMO 2.0 plus the beta patch.
Many thanks and regards!
Fitzcarraldo