View Single Post
Old 12-03-10, 10:30 AM   #60
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

Hitman,

your post gave me a new idea:

1) Search where in memory "fog_change_speed" from scene.dat is stored.

2) Using a little fix that forces "fog_change_speed=0" (or extremely low value, if 0 is impossible) in that variable for most of the times, so with a little luck fog isn't able to occur.

With a little luck we can directly control fog this way.
I'll test that idea this evening!
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote