12-02-10, 03:20 AM
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#10
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Navy Seal 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,121
Downloads: 605
Uploads: 44
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Quote:
Originally Posted by Ducimus
First, open the zon file for whatever boat in S3D. Then, in another instance of S3D, open the dat file for the same sub. Click on the root node in the dat file, and start the 3d view. Somewhere in the 3d view menu, there is an option for zon editor. Press that.
That will, give you a view of collesion sphere's and damage zones. follow the tree in the bottom right corner of the 3d view and you'll be able to select the indivdiual zones or spheres. Resize them to however you want. the damage zones are defined by a number, the same number that is found in the zones. cfg, which dictates the behavior of these zones. For example, if you assign zone type 116, if you look at the zone listed as number 116 defined in the top of the zones.cfg you'll what it is.
It was my intention to rework the damage zones in all the fleetboats.As it is, the reason why the boat always sinks by the stern should be patently obvious if you view the damage zones. Infact, it was starting that project that totally burnt me out on modding, and i dropped everything shortly there after because it was snowballing into a huge effort. Burnouts a bitch.
I did resized the engine and motor damage zones to make them smaller, and spread them apart in published versions of TMO. I believe i also removed the parent/child relationship they had with the engine room damage zone - making them independant of the compartment damage. (this is vital change) The hit point increase has already been noted.
One thing you should be aware of, is the game only does an armor level check ONCE. So any damage zones that reside inside a compartment (like the engine room for example), their armor level isn't being checked, because the one armor level check the game does do, was done against the exterior compartment.
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Thanks again ducimus.I was depth charged a few minutes ago but seas were rough and I have a Balao, so was down at 580 feet, no close charges to test.guess next time i am in shallow water, i will see how the increase to 2000 points.I like the damage zones as are.Just diesels were getting wrecked too easy.I left one as is and increased other.so if i get hit bad, only one set of engines is likely to get wrecked, will have diesels to get me home.
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