I can tell you that driving a large battleship with 15 inch guns... I can happily hit targets out well beyond 10 km...... and actually another key challenge I have is improving the submarine AI crew's ability to aim properly - the hit ratio is very poor compared to RL .... where a target would typically get zeroed in and once it got hit, % success ratio would be good, unless speed / course changed singificanlty. Problem with SH4 standard gunnery is that ths hit ratio stinks - despite being on a stable BB platform and turning down the error value in the guns.sim file for the weapons. Max error angle in the .cfg onlu appears to affect the AI ship accuracy, and not the sub AI crew accuracy.
One thing which does improve accuracy is the special abilities .... however I'm currently encountering horrible CTD issues when using the deck gun special abilites.... and have no clue as to why :-(
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