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Old 10-16-05, 07:12 PM   #9
Beery
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Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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I just can't imagine how SH3 Commander could possibly install a newsmod for three months in the future. If anything was wrong with the mod itself in terms of the date-based files you'd see no news at all. The only way you could possibly see a date that far in the future would be if you had gone from a January 1940 mission to a September 1939 mission without exiting the game and re-launching it via SH3 Commander (which is what you must do before each patrol in order for the mod to work at all).

As for the reduced time between patrols, I just can't think of any way that could happen, except perhaps if you set a value for the number of days spent in base, then set it to randomize the time spent in base (which overrules the 'set number of days spent in base' feature). Then it would leave the time you set in the 'set number of days spent in base' box (slightly greyed out) which I guess you could glance at and think it was still active, but it would actually randomize the days, so if that was the case you could get fewer days than you exected to see.
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