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Old 10-16-05, 02:23 PM   #12
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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In the next version of the our mod, we could easily remove the remaining attributes that make the mines useful as decoys: lower the active signature of the airdropped mines to a level where they'd still be visible on HF, but wouldn't attract active torpedos in any reliable way; and the SLMM and mobile mines have already been fixed, as they stop generating noise once they have reached position.

MaHuJa, yes the mines do use a visual sensor, but the torpedos have no visual signature, so they won't trigger the mines.

Yeah, I would never use the mines as decoys anyway. Yuck!

I suggest that guide-writers take that out of their guides, BTW, but if you want to give the readers every possible advantage in games, then I guess you could leave them in, but I would take it out.
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