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Old 10-16-05, 02:12 PM   #11
timmyg00
中国水兵
 
Join Date: Jan 2000
Location: The People's Republic of Massachusetts, USA
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I was originally going to poo-poo the very idea of using mines as torpedo decoys on purely technical grounds, saying nothing about the tactical lunacy of it all. However, i decided to do a little testing first, since I hadn't tried this since SC (the last time sombody brought up this ridiculous idea) and I wanted to make sure nothing had changed between SC and DW before I began ranting. NOTE: my testing was performed on STOCK DW, minus the LW/Ami mod.

- Active torpedo vs SLMM in transit: the active seeker will not detect the SLMM, and the torpedo will whizz right by it without detonating.

- Passive torpedo vs. SLMM in transit: the passive seeker tracks the SLMM, and the torpedo adjusts course to intercept and destroy the SLMM.

- Active torpedo vs. moored mine: The active torpedo will home on the mine and destroy it.

- Non-enabled torpedo vs. moored mine: the influence detonator will not trigger on a close-aboard torpedo in transit; see image.

Bottom line... it's possible to use a mine as a decoy against passive torpedoes... but it's not likely that, as a submarine, you could lay enough mines as a defense against incoming torpedoes... not to mention the TIW generated for other players when you launch a SLMM...

Say no to SLMMs! (as decoys )

TG
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