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Old 11-24-10, 04:09 PM   #7
ZigmundFreund
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Join Date: Sep 2010
Location: All around occident
Posts: 28
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Default I wish all replies could be so accurately useful

Quote:
Originally Posted by skwasjer View Post
The game does not really care except for where full alpha 'range' is 'required', which may lead to weird renderings (read: poorer quality) if you use DXT1/DXT3 where the devs intended DXT5 and use the full alpha range (by shader code). If in doubt, ARGB is a wise choice too, but it is lossless so bigger files!

In short, ships/hulls/towers usually are stored in DXT5 (instead of ARGB), since there usually is need for transparency, yet (lossy) compression is allowed. If you do not need transparency, then DXT1 or RGB will do (again, lossy vs lossless).
Very useful input once again, like most of your posts I must admit.
Be sure you will get my money as soon as I download your absolute masterpiece App I shall name now as SILENT EDITOR!!!

I suggest to all of you out there messing up your favorite version of the game to do the same and donate at: http://s3d.skwas.com/downloads.aspx I'm sorry but such accurate answers and solutions deserve some BT'ing (read Back Tapping).

Je verdient een medaille en een standbeeld !!!

EDIT: Can you tell me where I can find the info on how to use S3D to convert .tga to .dds?

Last edited by ZigmundFreund; 11-26-10 at 02:05 AM. Reason: More questions
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