Quote:
Originally Posted by Dowly
Out of curiosity, what you'd call an RPG then? 
|
Neverwinter Nights, Dragon Age for example. In Oblivion you hardly had any choices to make. You hardly could be "good" or "evil" you could just be there and do the job or don't. The only relevant choices were whether you take a mission or not. Apart from that it was all pretty much straight forward. Comparable to almost any shooter.
Oh, and this of course: