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Old 11-23-10, 03:32 PM   #5072
Trevally.
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Join Date: Apr 2007
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Quote:
Originally Posted by TheDarkWraith View Post
just gave the tutorial feature the ability to branch (jump) to different locations in the tutorial. This will allow you to define subroutines to handle whatever. The branching now is determined from a GUI Dial value either in a range or not in a range, whether a gameplay setting is enabled or not (like manual targeting enabled or not), or a Jump command. I plan to add more branching capabilities to it and to add branching to Automation. This will allow the greatest flexibility in both of these

I had to add this because my new tutorial, How to use speed finder, required checking to see if the user input incorrect values into the TDC dials and whether manual targeting was already enabled or not.

I have been testing a finished one for manual tdc - working well.

Am I right in thinking that with "branching", I can stop sending up messages "please check you are heading blah blah" and instead only post the message if they are not.
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