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Old 11-23-10, 09:16 AM   #577
Hitman
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To clarify some things, so that h.sie has it easier :

- Wave size and style can be set in the scene.dat file

- You can set a wave size and style for each m/s wind speed, from zero to whatever you want, so you would see waves change as wind speed increases/decreases with each 1 m/s change

- In the game there are currently only 4 sizes of waves, for 0 wind speed, small (4-8 m/s), medium (9-14 m/s) and hard wind speed (15 m/s). Most environmental mods have changed waves size, but in general keep that number of possible waves.

- 15 m/s waves in the game are actually storm waves and would appear in real life only with much stronger winds. But somehow the game has the maximum at 15 m/s, and hence that's the speed where you get the biggest waves.

So, in general, we can provide "playable" waves even with 15 m/s winds in the game simply by reducing the size of them, as f.e. Manos has already done with his environmental mod.

So where's the problem?

The problem is double:

A) Wind speed tends to stick high, as you already know

B) The game's logarythm seems to have strong winds associated with fog and rain, and that together makes the game almost unplayable. There is a parameter in scene dat for "Randomwind" that relates windspeed and rain. Wether it adds a certain wind speed when rain appears, or makes rain appear when wind goes over the set speed, it's difficult to say. It could also be altogether broken.

But it's a fact that overall softer wind speeds will mean more sunny days and less fog & rain.

To sum up, if you simply manage to have the average wind speed decrease in the algorythm, we will have the biggest part of the weather problem solved, both because we will get rid of "permanent storm" situations, and because in general fog and rain (Which make the game unplayable many times) will appear less often. It is not as important to have "realistic" wind speeds (i.e. wind speeds of more than the game's current limit of 15 m/s) as to have a more logical distribution of wind speed along the days in a patrol.
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