Quote:
Originally Posted by Frying Tiger
As a note, the DW graphics engine will try to smooth all seams with welded vertexes (i.e you don't get any hard edges at all!). If you want something to shade flat, separate out those polygons into a new object (don't go nuts, however... there is a limit to how many objects you can have) or double up the vertexes along where you want the seams.
I've been able to make much nicer looking models with that trick. It does tend to make the shadow projection wonky, however.
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Frying Tiger FTW!
I did a test where I detached the polygons around the forward elevator and it looks nice, you can compare it to the way it was before by looking at the elevator behind it.